Castle Building Games Mac

Castles II: Siege and Conquest
Developer(s)Quicksilver Software
Publisher(s)Interplay Productions
Designer(s)Vincent DeNardo
William C. Fisher
Byon Garrabrant
Programmer(s)Byon Garrabrant
Artist(s)Leonard Boyarsky
Todd J. Camasta
Bob Trupe
Composer(s)Charles Deenen
Platform(s)MS-DOS, Amiga CD32, FM Towns, NEC PC-9801, Macintosh
Release1992 (DOS)
1993 (CD32, Towns, PC-98)
1994 (DOS CD, Mac)
Genre(s)Real-time strategy
Mode(s)Single-player

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Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994. The Macintosh version of the game was published by Interplay's MacPlay brand name. GOG.com released an emulated version for Microsoft Windows in 2008.

Story[edit]

The game Castles 2: Siege and Conquest takes place in a semi-fictionalized version of historical France. The game begins in the year 1312 A.D., shortly before the beginning of the Hundred Years' War. In the game's version of history, France's King Charles dies on the throne in the year 1311. Because Charles left no heirs to take up the crown, it is unclear who will become the new king. The Pope is willing to declare a new King, but only after one of the local nobles has gained significant influence over the land and won favor with the Church.

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The player takes the role of one of five different nobles (Albion, Duke of Valois, Anjou, Aragon, or Burgundy), fighting for the title of King of Bretagne. Early on, much of the territory is controlled by local (neutral) lords, and is easily taken up by one of the major players. In addition, three territories are controlled by the Pope, but players may cede additional territories to the Church in order to improve relations.

The player's task will be to take over as much of France as possible, and then try to claim the throne. If other players remain at this time, they will attack the player to damage their claim. Eventually the Pope will decide whether or not to support the claimant, and the game will end. According to the game manual, the average in-game time passed is usually between three and ten years.

Gameplay[edit]

Gameplay includes scouting out unknown territories, conquering them, building castles to prevent revolts and line defenses, raising an army, feeding and paying them, and eventually making a claim for the title of King. Depending on how strong the human player or the other four AI-engined nobles are, the Pope will decide whether or not to endorse the claim. Therefore, attacking someone that claims the title can prevent them from getting it. Using diplomacy also allows the player to maintain high relationships with the other nobles and with the Pope, a useful feature to protect from attack. Alternately, the player can conquer everyone and even the Pope to win by default (in which case the anti-Pope will also endorse the player's claim to the throne).

Depending on which noble is picked, the player can start at any of five general areas of the map. Initially he is provided with one territory rich in one of four resources: gold, timber, iron, or food. Having more of one kind of resource territory increases the total amount that the player can harvest per turn (also dependent on the total number of 'points' allocated). Mac teams in bowl games 2014. Players can only gather the resources in territories they control, so a player who does not control at least one of each kind must rely on trades to gain those resources.

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At first the player can perform one task each of three types at once: administrative (gathering resources and building castles, represented by a green bar), military (recruiting an army, building optional weapons like a catapult, and policing the realm, represented in red), and political (sending scouts, diplomats, and spies, represented in blue). The more a type of task is performed, the more points which may be devoted to that kind of task are gained (to a limit of 9 per type). At a rating of 5, two tasks can be performed at once.

The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build. Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. Large castles are also used to prevent revolts. Armies include infantry, archers, and knights, each costing a different resource to recruit. The size of the army that can be raised is dependent upon the number of territories and castles the player possess.

PC CD-ROM version[edit]

A CD-ROM version of the game features an extensive amount of full motion video about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. The CD version also featured a full orchestral soundtrack by composer Charles Deenen. Also present are video scenes taken from The Private Life of Henry VIII and Alexander Nevsky that play during certain events that occur throughout the game.[1]

Copy protection[edit]

Occasionally, a question will be given to the player to 'determine if he is the real king'. The answer to this question can only be found in the manual, done as a form of copy protection. A wrong answer will result in a game over screen. This was not used in the CD-ROM edition.

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Reception[edit]

Computer Gaming World in 1993 called Castles II 'a first-rate strategy game .. a joy to play', praising the user interface, variety of play options, and strong computer AI.[2] In a 1993 survey of pre 20th-century strategy games the magazine gave the game three-plus stars out of five, calling it 'Much more of a wargame than the former, and worthy of examination by anyone interested in the period'.[3] The game received 4 out of 5 stars in Dragon.[4]

See also[edit]

References[edit]

  1. ^'MobyGames credits'. Retrieved 2013-02-28.
  2. ^Hill, Ken (April 1993). 'Interplay's Castles II'. Computer Gaming World. p. 100. Retrieved 6 July 2014.
  3. ^Brooks, M. Evan (June 1993). 'An Annotated Listing of Pre-20th Century Wargames'. Computer Gaming World. p. 136. Retrieved 7 July 2014.
  4. ^Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (May 1993). 'The Role of Computers'. Dragon (193): 57–63.
  • ATPM, Review: Castles—Siege & Conquest, by Tom Beadling

External links[edit]

  • Castles II: Siege and Conquest at MobyGames
  • Castles II: Siege and Conquest at Hall of Light
  • Strategy guide at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Castles_II:_Siege_and_Conquest&oldid=927292588'
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  1. Castles

Castles

Castle Building Games Mac Download

DOS - 1991

Also released on: Amiga - Atari ST

4.46 / 5 - 41 votes

Description of Castles

Read Full Description

Perhaps the first truly accessible strategy game about the Middle Ages, Castles is a classic from Interplay that offers many hours of addictive gameplay.

As a prominent English noble living in the 12th century, your mission is straightforward: build a castle and defend it from the Celts. What makes Castles a lot of fun is the variety of castles parts (walls, gates, towers, etc.) that effectively allows a limitless number of designs you can implement. There are some inconsistencies in the times it takes to build different parts, but they do not detract from the fun.

True to the intense political turmoil of that era, you will also have to make decisions (by answering multiple-choice questions) that will affect your favor with the Church, nobles, and peasants. Throughout the game, your constant task is to maintain a strong military and a large workforce while watching the level of your treasury.

Although Castles is easy to learn and lacks complicated options, it is by no means an easy game. The game is quite long, and if you don't build up your army early in the game, you will find yourself at a severe disadvantage in later stages when each new invasion by the Celts brings more and more soldiers. Worse, battles are not as much fun to watch as when you are building a castle.

Every battle take place on your castle grounds, where you can watch your tiny animated archers rain arrows from the towers and walls and foot soldiers engage in close combat. Watching is pretty much all you can do, though some tactical options a la battles in Kingmaker would have been a welcome addition.

Still, with all its inconsistencies and some weaknesses, Castles is an immensely enjoyable game that should please anyone who wants a fun, not overly complex game set in the Middle Ages. Castles requires more strategic muscle than Defender of the Crown, yet is not as sophisticated as Machiavelli The Prince. Two thumbs up, way up!

Review By HOTUD

Its form factor, size, and weight are spectacular but its performance is mediocre. Mac vs console gaming. And that is obviously not good for games. Seeing it for the first time felt like catching a glimpse of.The future is always exciting but it’s rarely a good value for money. With a $1,549 price tag, this machine offers the worst bang for the buck.So, is a MacBook good for gaming? The 12-inch MacBook is a very specific product made for very specific needs. The 12-inch MacBook is impressive and disappointing at the same time.

Once you've defeated the Celts, time to go North with the expansion, The Northern Campaign.

Castles has an addon available: Castles: The Northern Campaign, don't miss it!

External links

Castle Building Games Mobile

Captures and Snapshots

Screenshots from MobyGames.com

Screenshots from MobyGames.com

Comments and reviews

Astrologer2020-02-010 point DOS version

Does this game have all the original movie clips that came with it back in the day?

KillerBeeZ2017-09-231 point

I have a Model T air conditioner on my 98 Buick.. The windows work just fine (probably because they weren't made by Microsoft)

Wildcat20112017-07-16-1 point DOS version

I'm not sure who felt it was a good idea to edit the sound file, but it's pretty much ruined the game. It's completely unplayable with that garbage blaring over the games original sound.

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comet9242014-07-26-3 points DOS version

What a great game! I played this tons when I was younger and loved everything about it.

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F162014-03-260 point DOS version

good game

Wolfrez2013-04-120 point DOS version

Castle Building Games Pc

I do kinda love you. Thanks!

A Wise Not-Old Man2013-03-252 points DOS version

@calm25 Try DOSBox, it's a DOS enviroment so you can play old games.
Without it, you're Mustang won't run cuz you're using Model T air conditioners.

Another Wise Old Man2013-02-23-2 points DOS version

Why can't Ford Model T parts work in a Ford Mustang?
Union rules, kids. Helps keep prices high on replacement parts so they can dump the profits into the Swiss Bank Accounts their Mafia bosses set up for'em.

Duh the Second2013-01-200 point DOS version

what is sarcasm

admin2011-02-070 point DOS version

OK guys, I repacked the game so you won't have to install it before playing, it should run fine otherwise leave a comment here.

Duh2010-10-06-2 points DOS version

Why aren't car parts from a Ford Model T able to work in a Ford Mustang?
Calm25 = dumbass

bobrick2010-07-030 point DOS version

worked fine for me

wolfen2009-01-023 points DOS version

you need to use a program dos box or some dos emulator ! 64 bit structure do not allow 16 bit ! only 32 bit and even thats a built in emulator for windows xp 64bit or vista 64 bit
my advice do what i did ! use 2 drives one for 64 bit and the other for 32 bit ! when you MUST need to use 64bit just switch it out in the bios drive boot up ! make shure you have cable select on your hard drives !

calm252008-09-07-4 points DOS version

why isn't my 64-bit windows compatible with a game from 1991???
bill gates is stupid as long as i can't play Castles on my new laptop. I want half his money and his first born.
This is ridiculous..

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. Mac fps games free. This game is no longer abandonware, we won't put it back online.

Buy Castles

Castles is available a small price on the following websites, and is no longer abandonware. GoG.com provide the best releases and does not include DRM, please buy from them! You can read our online store guide.

Other Releases

Castles was also released on the following systems:

Amiga

  • Year:1992
  • Publisher:Interplay Productions, Inc.
  • Developer:Quicksilver Software, Inc.

Atari ST

  • Year:1991
  • Publisher:Interplay Productions, Inc.
  • Developer:Quicksilver Software, Inc.

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